How to use Height Fields for FX
This time, the topic is Height Fields. I don’t think Height Fields are especially useful for FX, but I’d like to introduce some personal FX-style ways of using them. Here is a sample file. It was created in 17.0.459. Download Terrain Object With the implementation of Height Fields, the Terrain Object DOP got a new option called Use HeightField. Before this, if you wanted accurate collision between particles and the ground, you had to raise the Division Size in the node’s volume conversion settings, or use Surface Collision with a Static Object. Both of those methods are pretty heavy. ...