DEMOREEL

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SUMMARY

I’m a freelance FX artist and FX supervisor who specializes in high-end FX simulations. I’ve been using Houdini daily since version 10, giving me over 14 years of hands-on experience. In addition to creating complex visual effects, I design and optimize Houdini workflows that enable teams to iterate quickly and maintain consistency across the VFX pipeline.

SKILLS

Fluid and Liquid simulation, Rigid body, Particle, Procedural modeling

PDG, Tool development, Pipeline support, VEX, Python, Render Optimization, Debugging.

Supervising, Bidding, Team management

PROFESSIONAL EXPERIENCE

  • Current, Freelance

  • May 2022 - Feb 2024, Wētā FX

  • Jun 2021 – Feb 2022, Marza Animation Planet Inc., Tokyo/Japan

  • Feb 2020 - Mar 2021, Polygon Pictures Inc., Tokyo/Japan

  • Nov 2018– Dec 2019, Marza Animation Planet Inc., Tokyo/Japan

    • FX Supervisor

      [Film] Sonic the Hedgehog

    • Houdini Generalist

      [Ivent] Opening Ceremony of New National Tokyo Stadium

  • Apr 2017 – Jul 2019, Megalis, Tokyo/Japan

    • Co-Founder

      Involved in the company’s establishment, responsible for finance and human resources

    • FX Supervisor

      [Game Trailer] Spider-Man: Be Grater

      [Commercial] Dragon Quest Heroes

      [Commercial] Nissan

    • FX Artist

      [Netflix] Love, Death & Robots S1: Shape-Shifters

      [Presentaion] Xiaomi

  • Apr 2014– Mar 2017, Marza Animation Planet Inc., Tokyo/Japan

  • Jun 2011– Mar 2014, Polygon Pictures Inc., Tokyo/Japan

    • FX Artist

      [TV] Star Wars: The Clone Wars S4/5

      [TV] Tron: Uprising

      [TV] Transformers Prim S3

      [Game Trailer] Sacred 3

SOFTWARE

Houdini, Maya, Nuke, Mantra, Arnold, V-ray, Deadline

EDUCATION

2005 -2010

Meiji University, Tokyo

Bachelor of Commerce

LANGUAGES

Japanese - Native proficiency

English - Elementary proficiency